An accessible 3D modelling application that allows you to create and print three-dimensional objects, featuring a multitude of editing tools
Meshmixer was created as an accessible and user-friendly 3D modelling instrument that allows you to create 3D models with ease.
Meshmixer is designed as an application dedicated to all 3D creators, not only the advanced ones. You can compose your own models from scratch or you can select from the existing meshes and modify them.
The program allows you to view the editing process in realtime and features calculating tools that can help you work with plane or 3D coordinates, generate faces and create shades.
What’s new in Meshmixer 10.9.246:
- most mesh editing tools now properly handle UVs and Texture Maps. Sculpting is the big one – you can now dynamic-mesh-sculpt on a textured mesh, without having to turn off Refinement. This does makes sculpting slower, in particular there can be a lag at the end of each brush stroke. We are working on it. Also, Tools like Meshmix, Extrude, Offset, Join, Bridge, Tube Handle, and so on, all will preserve texture and usually generate new UV maps with interpolated colors in areas where there is no texture already. There are still bugs, but it works pretty well.
- new Pivots objects for simplifying precise positioning. You use the Create Pivot tool (hotkey: 5) to add Pivots to the scene. There are many different creation modes. They are persistent objects that you can select/transform/delete and so on. Use the small buttons at the bottom of the object browser to toggle their visibility in the list. Tools that have some kind of click-drag interaction will do things like snap to the pivot under the cursor (ie for Stamp, Meshmix, etc). In other tools like Plane Cut, clicking on a Pivot will set the plane to the Pivot. Repeat clicking will cycle through the 3 Pivot axes.
- Pivots can be Linked to a mesh object. Currently this is only possible at creation time, with a toggle in Create Pivot. When you transform a mesh object, its linked pivots are also transormed. So you can basically create parts with a set of pivots and use the Align tool (see below) to quickly snap them together.