Crystal-clear cross-platform voice communication. A gamers’ favorite.
TeamSpeak 3 is not merely an extension of its predecessors but rather a complete rewrite in C++ of its proprietary protocol and core technology. With over nine years of experience and leadership in the VoIP sector, our engineers have created a flexible, powerful, and scalable solution granting you the ability to customize and tailor your voice communication needs any way you desire.
New users and TeamSpeak veterans alike will now enjoy a completely new experience in voice communication using TeamSpeak 3’s unmatched functionality and powerful new features.
Our next generation TeamSpeak 3 software has been highly improved compared to its predecessors. For starters, both the Client and Server are now available as a flexible cross-platform solution for Windows (32bit and 64bit), Mac OS X (Intel and PPC) and Linux (32bit and 64bit). All platforms are 100% feature compatible and feature rich so regardless of which platform you use, all new features will be available across all platforms upon TeamSpeak 3’s launch date.
Our engineers have re-written the code from the ground up using C++ to improve TeamSpeak’s performance and compatibility. This allows TeamSpeak 3’s native binaries to be built from the same codebase for various target operating systems.
TeamSpeak 3 also includes a robust cross-platform Software Development Kit (SDK) which enables full-featured voice integration within existing products or services including online games, virtual worlds, educational programs, military simulators, or any application where up to thousands of users require crystal clear, simultaneous voice communication.
Improved Voice Quality and Latency
TeamSpeak 3’s voice quality is truly revolutionary. Featuring completely new codecs, automatic microphone adjustment, advanced noise reduction and echo cancelation, TeamSpeak 3 offers only the highest quality in voice communication. Users can finally say goodbye to echo, feedback, and background buzzing noises as the evolution of quality voice communication has arrived. In addition, we’ve significantly lowered the latency (the amount of time it takes for your voice to be “heard” on the other side) compared with TeamSpeak 2 and other voice communication software solutions.
Raising the Bar
TeamSpeak 3 was designed with cutting edge hardware in mind. Thus, it will have full support for the latest G-keys from Logitech® in addition to other currently unannounced hardware manufacturers.
It’s also possible to connect to multiple servers at once using “tabs” similar to what is found in most web browsers so now you can administer or participate in multiple TeamSpeak 3 Servers at the same time. In addition, support for multiple audio devices and outputs over simultaneously connected servers is also available. Preferred servers are now stored as bookmarks, similar to your favorite web browser.
Stunning 3D Sound Effects
TeamSpeak 3 now features fully integrated 3D sound support which allows spatial placement of sound effects and audio streams. This creates the illusion of a sound source being placed anywhere in three dimensional space, including behind, to the left of, to the right of, above, or below the listener. The possibilities and applications of 3D sound are virtually endless with TeamSpeak 3. Other TeamSpeak users can be virtually placed around your own audible position. Place conference hosts in front of the attendees or team mates around your own player position. No special hardware is needed. Simply use your headset or 5.1/7.1 speakers to enjoy spatial sound.
Powerful Permissions System
The TeamSpeak 3 Server features a completely overhauled, hierachrical permissions system with the ability to dynamically create, define, and apply group permissions as you see fit. This provides server administrators superior control and effective tools for managing and building social networks.
Improved Security and Privacy
TeamSpeak 3 introduces a new authentication system. Instead of using a combination of username and password, the TeamSpeak 3 Client creates unique identities which are stored and tracked by every TeamSpeak 3 Server you’re connecting to. For administrators, this eliminates the need to manually register a username and password with the server and allows administrators to assign a set of permissions to your identity which can be automatically recalled by the server every time you connect. The end result is strengthened security and improved administration with eliminated username and password issues, effectively making the process of administering users far less tedious than ever before.
Friends and Foes
Track your friends (and foes) through TeamSpeak 3’s all new Friends/Foes list. When a friend or foe is added, the TeamSpeak 3 Client remembers your friend or foe’s unique identity regardless of whether they change their display/nickname, and regardless of what server you’re connected to. TeamSpeak 3 allows you to assign a custom nickname to your friends and can play a custom sound event when your friends come online. TeamSpeak 3 also tracks your friends/foes “last seen” date and allows you to permanently mute/ignore your foes.
Firewall Friendly File Transfer
Maximize your online collaborative experience with TeamSpeak 3’s all new file transfer features. Depending on your permissions, users can recursively upload or download files on a per-channel basis or into a common folder tree. All files are stored directly on the TeamSpeak 3 Server. Users no longer need to worry about how to setup FTP or mess with complicated firewall issues or other file sharing solutions. TeamSpeak 3 makes file sharing a breeze.
Improved Licensing System
The TeamSpeak 3 Server introduces a completely new licensing system containing simplified, automatic, and effective tracking of all of your licensed servers. The former, tedious “registration by IP” process has been replaced with an encrypted key which allows your TeamSpeak 3 Server environment to be tracked and licensed automatically. As an added option, the TeamSpeak 3 Client can also indicate to users who the host provider is and provide a link back to your website.
- ipv6 support
- improved database performance
- improved snapshot create/deploy performance
- Enable “tcp_nodelay” option for server query (less latency)
- bindinglist command now has a new parameter “subsystem”
- file transfer now only accepts connections from ip addresses that have started an upload / download. There is a reserve of 20 slots that are allowed to connect even though that particular ip address did not start an upload/download. This is to support exotic client routing configurations like tcp load balancers.
- fixed incorrect filetransfer port reported in instanceinfo
- binding voice to the any address (0.0.0.0 / 0::0), which is the default behaviour of the server, now supports clients connecting to all addresses instead of just the default ip of the network interface.
- fixed assertion in puzzle feature (Thanks to Schlumpi for helping us find this)
- fixed virtual server log and bindinglist for voice showing multiple senseless bindings
- file transfer now only allows an idle time of 2 seconds after connect
- new file transfer implementation
- updated sqlite to 3.11.1
- sqlite db now uses WAL as journal mode ! the new file transfer routines on unix systems now depend on async io (aio*) routines. For freebsd this probably means you need to load the aio kernel module using ‘kldload aio’ ! for server query users: ftinitupload/download replies may now omit the ip parameter. If it is omitted, it means the transfer should be started on the same ip that was currently used by the server query ip. ! for ftinitupload/download there is now an optional “proto” parameter. See the server query manual for more info.